Part 1 - The Observatory
Part 2 - The Mission
Name: Generic OPS Agent
High Concept: SHIELD Field Operative
Trouble: Hunted by Hydra
Phase 1: World Class Combatant
Phase 2: Super Spy in a Super World
Phase 3: All the Best Toys
Skills
Great +4: Fight
Good +3: Shoot, Rapport
Fair +2: Will, Physique, Athletics
Average +1: Deceive, Drive, Contacts, Investigate
Stunts
Blend in Anywhere: +2 to Deceive when carrying out a planned operation
Iron Will: +2 to Will defense to resist torture
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Physical Stress: OOOMental Stress: OOO
Refresh: 3
Name: Generic SCI Agent
High Concept: SHIELD Super Scientist
Trouble: Never Been in the Field
Phase 1: Biggest Brain Around
Phase 2: Gadgets a Specialty
Phase 3: Just Have to Do the Math
Skills
Great +4: Lore
Good +3: Craft, Contacts
Fair +2: Notice, Investigate, Drive
Average +1: Resources, Will, Empathy, Deceive
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
I Have Just the Thing!: May spend a Fate point to use Craft to overcome physical blocks once per scene
I've Seen this Before!: May use Lore in place of Investigate once per scene
Physical Stress: OO
Mental Stress: OOO
Refresh: 3
Name: Generic COMMS Agent
High Concept: SHIELD Dispatch
Trouble: It's Just a Desk Job
Phase 1: I Prefer the Term "Hacktivist"
Phase 2: Collating Data
Phase 3: This is SHIELD, How May I Help?
Skills
Great +4: Rapport
Good +3: Lore, Investigate
Fair +2: Empathy, Will, Contacts
Average +1: Resources, Deceive, Drive, Notice
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Just a Small Transfer: May use Lore instead of Burglary when taking digital goods
Enhance...: +2 to Investigate when using digital media
Physical Stress: OO
Mental Stress: OOO
Refresh: 3
Name: Generic Specialist Agent
High Concept: SHIELD Problem-Solver
Trouble: Trust No One
Phase 1: License to Kill
Phase 2: Efficient and Deadly
Phase 3: Like a Ghost
Skills
Great +4: Shoot
Good +3: Fight, Will
Fair +2: Physique, Athletics, Deceive
Average +1: Stealth, Drive, Notice, Investigate
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Mind Over Matter: May spend a Fate point to convert one physical consequence to a mental consequence
Improvised Weapons Specialized: No penalty for using improvised weapons of similar size to standard weaponry
Physical Stress: OOOMental Stress: OOOO
Refresh: 3
Name: Agent Chaz
High Concept: SHIELD COMMS Wiz
Trouble: Old Field Injury
Phase 1: Have You Tried Turning It Off and On?
Phase 2: My Partner's a Badass
Phase 3: I've Beaten This Game
Skills
Great +4: Rapport
Good +3: Lore, Investigate
Fair +2: Empathy, Will, Contacts
Average +1: Resources, Shoot, Drive, Notice
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Just Like Mario 2: May spend a Fate point once per scene to substitue Lore for any other roll
Web Guru: +2 to Investigate when using digital media
High Concept: SHIELD COMMS Wiz
Trouble: Old Field Injury
Phase 1: Have You Tried Turning It Off and On?
Phase 2: My Partner's a Badass
Phase 3: I've Beaten This Game
Skills
Great +4: Rapport
Good +3: Lore, Investigate
Fair +2: Empathy, Will, Contacts
Average +1: Resources, Shoot, Drive, Notice
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Just Like Mario 2: May spend a Fate point once per scene to substitue Lore for any other roll
Web Guru: +2 to Investigate when using digital media
Physical Stress: OO
Mental Stress: OOO
Refresh: 3
Name: Agent Erika
High Concept: SHIELD Butt Kicker
Trouble: Terrifying Reputation
Phase 1: My Backup's On Comms
Phase 2: ...And I Did It All In Heels
Phase 3: Silent as the Night
Skills
Great +4: Fight
Good +3: Shoot, Will
Fair +2: Stealth, Athletics, Deceive
Average +1: Physique, Drive, Notice, Investigate
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Mind Over Matter: May spend a Fate point to convert one physical consequence to a mental consequence
Always Armed: May spend a Fate point once per scene to produce a weaponthat was previously overlooked.
Physical Stress: OOO
Mental Stress: OOOO
Refresh: 3
Name: Agent Gray
High Concept: Artist of SHIELD
Trouble: Guns Aren't Art
Phase 1: Now THAT'S What I Call Beautiful
Phase 2: The Eye of the Beholder
Phase 3: The Finest of Motor Controls
Skills
Great +4: Craft
Good +3: Investigate, Rapport
Fair +2: Empathy, Will, Contacts
Average +1: Resources, Lore, Drive, Notice
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Worth 1000 Words: May use Craft in place of Lore when dealing with art or technical drawings
An Eye For Detail: +2 to Investigate when using digital media
High Concept: Artist of SHIELD
Trouble: Guns Aren't Art
Phase 1: Now THAT'S What I Call Beautiful
Phase 2: The Eye of the Beholder
Phase 3: The Finest of Motor Controls
Skills
Great +4: Craft
Good +3: Investigate, Rapport
Fair +2: Empathy, Will, Contacts
Average +1: Resources, Lore, Drive, Notice
Stunts
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Worth 1000 Words: May use Craft in place of Lore when dealing with art or technical drawings
An Eye For Detail: +2 to Investigate when using digital media
Physical Stress: OO
Mental Stress: OOO
Refresh: 3
Name: Agent Quinn
High Concept: SHIELD Recon Operative
Trouble: Outside The Lines
Phase 1: Competent Combatant
Phase 2: First to the Fight
Phase 3: Stamina in Spades
Skills
Great +4: Fight
Good +3: Shoot, Athletics
Fair +2: Will, Physique, Rapport
Average +1: Stealth, Drive, Contacts, Investigate
Stunts
Tireless: +2 to Physique to overcome exhaustion or sleep deprivation
Highly Mobile: May move two zones instead of one
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Physical Stress: OOO
Mental Stress: OOO
Refresh: 3
Mental Stress: OOO
Refresh: 3
Part 4 - The Show
Part 5 - The Drones
Part 6 - Roxxon
Part 7 - The Armory
Name: Agent Young
High Concept: SHIELD Infiltration Operative
Trouble: It's a Crude World
Phase 1: Best Dressed by Far
Phase 2: Insider Info
Phase 3: All the Best Toys
Skills
Great +4: Shoot
Good +3: Fight, Rapport
Fair +2: Will, Physique, Athletics
Average +1: Deceive, Drive, Contacts, Investigate
Stunts
Brookz: +2 to Deceive while dressed to impress
Negotiator: +2 to Rapport when trying to broker an agreement
SHIELD Armories: May use Contacts in place of Resources to obtain mission-related equipment
Physical Stress: OOOMental Stress: OOO
Refresh: 3
Part 4 - The Show
Part 5 - The Drones
Part 6 - Roxxon
Part 7 - The Armory
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