6/22/2018

Thanpelar

Putting refs together for #DisasterDrow

Skirt

http://www.allthingspaper.net/2010/04/lia-griffith-paper-couture.html

Blouse/dress


http://www.catherinelatson.com/gallery-6#21

Mantle

https://designcollector.net/likes/?offset=1479203916813&year=2016


Hair
Image result for rat's nest hair
https://www.flickr.com/photos/megansauce/4033586334


Staff

https://www.etsy.com/listing/67809985/carved-morel-mushroom-hunting-hiking?show_sold_out_detail=1

6/09/2018

Alchos' Magic Item Wish List

ANIMATED SHIELD Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

GOGGLES OF NIGHT Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

NECKLACE OF ADAPTATION Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).



Low priority

DRIFTGLOBE Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.



To be converted from older editions?

Belt of Many Pouches (maybe like HEWARD'S HANDY HAVERSACK?)
XP Value: 1,000 GP Value: 10,000
DUNGEON MASTER Guide
This broad waist-belt seems to be nothing more
than a finely made article of clothing. However, if
detect magic is cast, the item radiates strong
enchantment along with a fainter aura of alteration.
Examination reveals that the girdle has
eight small pouches on its inner front surface. In
fact, there is a total of 64 magical pouches in the
girdle, eight others "behind" each of the eight
apparent ones. Each of these pouches is similar to
a miniature bag of holding, able to contain up to 1
cubic foot of material weighing as much as 10
pounds. The girdle responds to the thoughts of its
wearer by providing a full or an empty pouch, as
needed. This item is greatly prized by Spellcasters,
for it can hold components for many spells
and make them readily available.

Ring of Coolness
XP Value: 1,000 GP Value: 5,000
DRAGON'S CROWN* Sourcebox
This green jade ring is similar in function to the
ring of warmth, except that it protects against the
heat of the desert sun. It protects its wearer from
the effects of heat, even when fully exposed to the
sun and wearing heavy armor. It provides restoration
of heat-sustained damage at the rate of 1
point of damage per turn. It also increases saving
throws vs. heat-based attacks by +2, and reduces
damage sustained by -1 per die.

Ring of Distraction
XP Value
Normal: 1,000
Rare: 1,500
Cursed: —
GP Value
5,000
7,500
1,000
DRAGON Magazine 117
This ring seems to be a normal ring. In combat, it
is capable of generating a sudden burst of light
and sound that is perceived only by one opponent
in melee with the ring wearer (including those
firing or hurling missile weapons within a 60-
foot range). The burst of light and sound is heard
by no one else, and the target victim is designated
by the ring wearer's mental commands. This distraction
causes the attacker to suffer a -4 penalty
on all attacks for the current round. If the opponent
saves vs. spell, the penalty is reduced to a -2
to the attack roll. This attack is made at the start
of a melee round, regardless of all other circumstances,
as it is a mental command. The ring may
be used in this fashion up to five times per day.
Once placed on a finger, the ring reveals its powers
to its wearer.