The night for the No Pants Brigade began at the campfire we'd set on the paths shown to us by the dragon at the end of last session. While we were there, Meggido was visited by the Watcher and when he woke he told the rest of the party a bit about what happened in the vision. We waited a bit longer before setting out again.
As we descended into the desert, we ran across a group of sand elementals, which threatened to impede our progress. Vallo launched a good initial assault, putting the elementals on the ropes quickly. Meggido followed up by knocking one of the elementals prone, where it proceeded to throw a temper tantrum. The party and elementals traded shots for a few moments, before the party began to gain the upper hand for good. In among that chaos, the elementals tried to shove Meggido around, but he made like a dwarf and was unmoved. A few more strong blows and the party came out the winners.
The party briefly rested before another elemental arrived to disturb us. Unfortunately for him, he couldn't hit the broadside of a barn and that left him wide open to the party's onslaught, in which we basically beat him to a pulp. Sensing that perhaps this desert trek wasn't working out, we set out again.
After a short time on our flying boars, we came across a circular stone cone surrounded by enormous statues representing the five races of the party: Dragonborn, Nekhanj, Githyanki, Skeshuni, and Warforged. We inspected the statues and pyramid-structure for a bit, with Adah-kah being able to identify that it had seems that faced each of the statues. Once the party stood under the statues, they became animate, revealing themselves as constructs. The moved, pulling the cone open and revealing an elevator.
As we descended into the desert, we ran across a group of sand elementals, which threatened to impede our progress. Vallo launched a good initial assault, putting the elementals on the ropes quickly. Meggido followed up by knocking one of the elementals prone, where it proceeded to throw a temper tantrum. The party and elementals traded shots for a few moments, before the party began to gain the upper hand for good. In among that chaos, the elementals tried to shove Meggido around, but he made like a dwarf and was unmoved. A few more strong blows and the party came out the winners.
The party briefly rested before another elemental arrived to disturb us. Unfortunately for him, he couldn't hit the broadside of a barn and that left him wide open to the party's onslaught, in which we basically beat him to a pulp. Sensing that perhaps this desert trek wasn't working out, we set out again.
After a short time on our flying boars, we came across a circular stone cone surrounded by enormous statues representing the five races of the party: Dragonborn, Nekhanj, Githyanki, Skeshuni, and Warforged. We inspected the statues and pyramid-structure for a bit, with Adah-kah being able to identify that it had seems that faced each of the statues. Once the party stood under the statues, they became animate, revealing themselves as constructs. The moved, pulling the cone open and revealing an elevator.
We rode the elevator down to a room with what appeared to be an organic pod, a stone pillar, and beneath the pod was a pool of clear water. Not wanting to rush into potential danger, the party searched the room. Upon the pillar there was an imprint of an Nekhanj hand, so after the search was complete, Adah-Kah placed his hand upon it and the pod began to soak in the water from the pool.
After a few moments, it opened to reveal a naked female Nakhanj, who looked like she was a bit undernourished, but not terribly different in age than Adah-kah. When Adah-kah questioned her, she revealed her name was Metkin. Adah-kah offered her food as Sardis offered her a smelly yeti pelt and Vallo produced fancy clothes he'd obtained earlier in our adventures. Metkin took the clothes and some of the food before suggesting we move downstairs.
We went with her down another elevator, activated by Metkin saying "down" in deepspeech. When we descended, we arrived in a room with a couch, a small changing area and a series of elevators which led further down. Everyone shared more of the food. Metkin offered that everyone could sit, but only Adah-kah did. Metkin dressed and returned. She then suggested that Adah-kah would be awakening the entire Nekhanj race. He was shocked to discover that they were here. Metkin explained that this place was built for "everyone" but mainly for the Nekhanj.
After a few moments, it opened to reveal a naked female Nakhanj, who looked like she was a bit undernourished, but not terribly different in age than Adah-kah. When Adah-kah questioned her, she revealed her name was Metkin. Adah-kah offered her food as Sardis offered her a smelly yeti pelt and Vallo produced fancy clothes he'd obtained earlier in our adventures. Metkin took the clothes and some of the food before suggesting we move downstairs.
We went with her down another elevator, activated by Metkin saying "down" in deepspeech. When we descended, we arrived in a room with a couch, a small changing area and a series of elevators which led further down. Everyone shared more of the food. Metkin offered that everyone could sit, but only Adah-kah did. Metkin dressed and returned. She then suggested that Adah-kah would be awakening the entire Nekhanj race. He was shocked to discover that they were here. Metkin explained that this place was built for "everyone" but mainly for the Nekhanj.
Metkin further revealed that the Nekhanj's piece of the linkage is here and Vallo gave her a 30 minute history lesson. Metkin now explained that Adah-kah's blood, and her own, would be what awakens other Nekhanj. Once more, Metkin told the elevator "down" and the group descended into a great hive, which was similar to the hive we'd visited before. We descended for a very long time, eventually emerging into a huge cavern. Metkin explained that here were housed 10 generations of Nekhanj warriors.
The pedastal from above was duplicated here with two hand prints. Metkin explained that the caverns here stretched to the southern seas. There, she said, waited boats which would allow the Nekhanj sail to Celton to combat the beholders there, as had been prophesied. She shared more of the history she knew, explaining that the Warforged had chosen to shut themselves down to buy the other races time to shut down the link between the Forge and another plane which had allowed the Beholders to break through into our world.
That link had been discovered to suck the life from the other plane and the Beholders had widened it to emerge into the Forge. Caught unawares, the Warforged were being overrun. They attempted to recall their race to add to the defense, but they couldn't all make it back in order to establish their defense. As a result they shut down the Forge. At this point, Metkin and Adah-kah agreed to put their hands on the pillar to awaken the Nekhanj.
Hundreds, thousands of pods descended into pools of clear water. The Nekhanj within revived, revealing many young, powerful specimines of the race. Adah-kah asked Metkin, recovering from the draining experience, what had happened to his mother. As he'd suspected, she'd died after leaving him. Meggido remained untrusting of the word of Metkin about the Warforged's decision. Metkin confirmed, also, that the Nekhanj here held Vallo, and his race, no ill-will, being focused instead on the extra-planar threat.