2/04/2016

Wrak quick hit description

Trying to quickly sum up Wrak's appearance so that I can share it easily from memory.  The goal is to get each set of relevant details boiled down to a sentence or two that is easy for me to recall quickly so I can incorporate it into descriptions of actions, or in my visualization of scenes.


  • Wrak is 6'8", tall even for a Dragonborn, but only weighs 270lbs, making him lean despite his strength.
  • His scales are the color of aged silver, not shiny and reflective, but definitely metallic.
  • Like his draconic ancestors, Wrak bears a bullet-shaped snout, the upper half of which ends in an beak.  Small, almost goatee-like, fins jut from the very tip.
  • Wrak's "hair" (aka dragonborn head "tentacles") is shaped like a mohawk down the center of his head from brow to the base of his skull.
  • Wrak wears two leather pauldrons strapped to paired bandoleer style sword belts across his chest.  The right-hand pauldron displays his tribe and clan crests and is lined with polar animal fur.
  • The Rimebite Tribe's crest is a beaked dragonskull.
  • The Odeyar Clan's crest is a curved longsword and straight spear crossed, points down.
  • Wrak wears a black leather kilt with a number of pouches and pockets.
  • Wrak goes barefoot out of choice, especially in warmer climates.
  • The weapons Wrak carries match the weapons from the Odeyar crest.


 

made on Hero Forge (that sword is way too thick, but it was the best I could manage at the time.)

 From Baldur's Gate 3

 

 

Crest, snout, and chin based on the Silver Dragon from 5E DND Monster Manual

https://cdn.discordapp.com/attachments/866451441676582926/1181098752862330891/Monster_Manual_5e_-_Dragon_Silver_-_p136.webp?ex=657fd2ee&is=656d5dee&hm=8e664ce7ab07feaee549a93f1fc0bf71b4eb5be8fd9e058e78e1aa82cb17e178&



1/29/2016

Wrak

Wrak was born upon the frozen tundra north of the Ten Towns, near the foot of Kelvin's Cairn.  He was the first (and only) son of the Chieftain of the Rimebite Tribe of Dragonborn.  His mother, the Chieftain, taught him of their lineage, silver scaled Dragonborn brought to Faerun by the spellplague, surviving in harsh environs by accepting them and being molded by them.  She taught him of Bahamut, the Platinum Dragon, and his war against Tiamat.  She trained him in the way of the Barbarian. To walk that path was to accept the primal rage of dragons and channel it, but to be of his blood meant to also temper it with the wisdom of Bahamut and duty to protect the weak.

Wrak is not, by most reckonings, an adult Dragonborn.  It was this fact that let a rival barbarian, Garruk, wrest control of the tribe away from him, from his family's lineage.  Wrak, though his heart demanded he fight, fled in the face of Garruk's rage and the slings of his sycophants.  He wandered south, taking work as a manual laborer, a tavern tough, a caravan guard, anything that would gain him the coin to keep moving.  Eventually, he arrived in Silverymoon, but the great city was not so welcoming to one who'd been raised so long in the wilds.

Wrak is strong willed, but not wise.  He is brave, but his courage is not tempered by introspection or esperience.  He is strong and charismatic, able to charm and intimidate by turns.  Perhaps his most redeeming feature, however, is that he is ardently devoted to the idea of justice.  While he adheres to no codified structure of justic, his barbaric nature too wild to pin down one set of ideals, he has a keen sense of right and wrong and rarely can he tolerate a villain.  He believes that trials are set before him so he might strengthen himself, whether for some more worldly challenge ahead or simply to return and best Garruk, he is not yet sure.




Character exploration:

His mother's body still lay on its pyre when Wrak was approached by Garruk.  The elder Dragonborn snarled at the teenaged Wrak, backing the teen into the Chieftain's tent, which had been Wrak's because it was his mother's but would not be if Wrak could not face and overcome the trials leading to his own installment as Chieftan.  First among them this discussion with Garruk.  And so he would face it.  The blade upon the stone.

Wrak stretched to his full height, managing to crest above the other Dragonborn's own not-unremarkable height.  Garruk growled again.  "Chieftan Odeyar lays dead.  The tribe is without leader.  And yet the pup sits here, mewling over a lost parent.  What of your greater family, pup?  What of the tribe?"

Murmurs of agreement came from without the tent.

"Have you no shame, Garruk?  We honor our lost, it is our way."

"Excuses," Garruk hissed, silver scales catching the light of the pyre.  "Talk in place of action."

Wrak reached out to brush past Garruk, but the elder Dragonborn gripped his arm, held him in place.  He sneered.  "You cannot run, son of Odeyar."

Shaking free, Wrak forced his voice to calmness, saying, "I will face the trials, Garruk.  The mountain.  The gauntlet.  The word.  I know them.  I will do as my mother before me."

"The gauntlet.  Now."  Suddenly, Garruk dropped back, gesturing.  Outside, in the night, twenty Dragonborn stood with weapons readied.  Garruk smiled.  Wrak drew a ragged breath.  Twenty.  Of course any who lay claim may join the gauntlet.  So many.  So many of those of age.

"Perhaps you thought only the minimal four would stand?  Not so many eager to follow a child, you see."

"Garruk, this is not the time."

"The challenge is laid, son of Odeyar.  Ignore it and ignore..."

"I know what I ignore!" growled Wrak, his anger causing the air around his muzzle to chill and frost to form on his lips.  Garruk smiled.  Wrak stepped fully from the tent and towards the gauntlet.

"Oh, but I am first..."  Lightning fast, a club smashed into Wrak from behind, sending him sprawling to the feet of the Dragonborn he'd assumed would start the gauntlet.  Before he could roll over, the club came down on him again, cracking something inside him.  Wrak twisted, trying to fight back, trying to free one of his own weapons, but paused, remembering that blades were not allowed in the gauntlet.  None of the collected Dragonborn offered him a weapon as was traditional, but not required.  They show me every sign that I am unwanted.

Wrak rose, but Garruk was already there, waiting.  The club smashed along Wrak's nose, dropping him prone once more with the force of the blow.  Again Wrak rose, again Garruk smashed him to the ground.  The nearby Dragonborn laughed.  For what seemed like hours, Wrak attempted to mount an attack, but was rebuffed at every turn.  Finally, he began to crawl.  Not towards the gauntlet, but towards the edge of the camp.  Garruk paused in his assault.  "Have you accepted it, pup?  That I lead this tribe now?  If you beg for my scraps, I may let you stay."

Wrak, finally given a moment to breath, pushed himself to his feet.  He glanced over his shoulder, eyes burning from blood and sweat, but he could not bring himself to turn back.  He slipped into the darkness, Garruk's laughter haunting him until the sun rose.  The blade upon the stone.

12/06/2014

Fate of SHIELD: Episode 4 - Foom

Previously on Fate of SHIELD: Arcade kidnapped the team and took them to Murderworld! They managed to defeat his first set of movie monster robots, based on Freddie, Jason, Otis, and the Kraken from Lord of the Rings, but they were running out of Dendrotoxin to keep Wendigo at bay and they'd found two teens kidnapped by Arcade to make things "more interesting"...

The team, having taken a couple hours to rest and regroup, headed down to the lake.  Using the canoe on which they found Flynn, they crossed the lake and entered a river the lead deeper into Arcade's artificial forest.

After a few minutes of concerted rowing, the team reached a mountain with too steep a grade to continue on by river.  There was, however a cave leading into it.  Landing their canoe, the team started searching the area.

Lacey, Richards, and the heavily injured Stalson stuck to the open areas, but Flynn and Rennaker headed into the woods.  The teen, true to obnoxious form, demanded Rennaker arm him and questioned her leadership and her interest in protecting others when she did not immediately give in.

Richards, getting nearer the cave, spotted a prone figure in front of it.  He hurried closer, watching cautiously for traps, and discovered it was Agent Savage.  He managed to carry the Iced agent back to Stalson and Lacey.

Meanwhile, Flynn had returned, having abandoned Rennaker.  After a discussion with Stalson, the agent armed Flynn, who stashed the gun he'd received.  In the woods, Rennaker ran up against a wall of trees, clearly being forced back to the group by Arcade.

As Savage woke, Richards and Stalson tested him, confirming he was a human and not another of the mad assassin's robots.  Lacey spotted a light in the cave, but it was distant and the was waiting fot Rennaker before moving out.  The senior agent arrived back not too much later and Savage recounted being seperated from Gott and being taken away.  As the story wrapped up, Lacey pointed out that the light had moved closer, and it sounded like something was breathing to make it happen.

Richards had a spark of memory over a recent summer blockbuster about a dragon named Fin Fang Foom, and sure enough the titular dragon emerged from the cave.  The gargauntan automotan tried to catch Richards, who ducked out of the way.  The team quickly began attacking it, but couldn't make a dent as Foom ducked down to scoop up Rennaker.  Savage and Stalson laid suppressing fire into the dragon, who was ranting about how the team would fail to stop him.  Meanwhile, Richards, Lacey, and Flynn darted behind Foom into the cave.  There, Richards noticed a small, exposed section of metal on the automaton's back.

Richards began scrambling up the back of the dragon and the sharp-eyed Stalson fired into the eyes of the monster to keep it distracted.  Savage and Rennaker managed to get the senior agent free and she dropped free of the dragon as Savage swung himself up to help Richards.  Richards reached the panel but couldn't get it open, which wasn't a problem for Savage, who kicked it open.  Flynn and Lacey retreated further into the cave as Richards began using the terminal he'd found to get into the robot's systems.

Foom grabbed at Rennaker, but it was too late; Richards hit a final button and Fin Fang Foom was shut down.  Stalson raved about how amazing Richards was while the rest of the team gathered themselves.  After a few moments of recovery, and the teens not returning, the team moved into the cave.

They came to a T-section with no obvious hints as to which way the kids had gone so the team split with Savage and Rennaker going to the right and Richards and Stalson going to the left.  Richards and Stalson eventually came upon a castle courtyard with no one apparently in it and a drop off so that if they went down, they couldn't come back up.  On the other end of the T-section, Savage and Rennaker found Flynn and Lacey sitting at the edge of a drop down into a set of city streets filled with shambling figures.

Richards and Stalson doubled back and joined them and team dropped down into the zombie infested city.  They moved slowly at first, dodging around packs of the walking dead, but eventually the zombies caught on and they began to chase the team.  Between fires, zombies, and rubble, they were herded to a dead end near a large office building with a single light on inside.

The zombies finally caught the team and tried to pull Rennaker and Lacey under.  Rennaker managed to fight them off of herself and Savage and Stalson got Flynn an opening to put several zombies down and save Lacey.  Richards, meanwhile, went inside to investigate and was confronted by Arcade.  The mad assassin offered Richards a job, but the SHIELD agent refused.  Arcade further threatened the team while taunting Richards with an exit nearby.

Unfortunately for Arcade, Richards had had enough and allowed himself to transform into Wendigo with a timed release on more dendrotoxin.  The Wendigo crushed Arcade, who turned out to be a robot decoy and started out towards the SHIELD team, but the new dose of dendrotoxin kicked in just in time, putting Richards down for the count.  The team headed to the surface, dropped Flynn and Lacey off at home, and finally made their way back to The Observatory.

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11/01/2014

Fate of SHIELD: Episode 3 notes

I thought the session went well.  Again, the villains didn't quite play out like I had planned.  Jason just wasn't strong enough to handle the team on his own and Freddy appeared too late.  The Kraken and Otis did fairly well, but only because they got into one-on-one fights, which won't always happen.

The team did a good job keeping up with Arcade's barbs and catching the hints I was dropping as him.  I was particularly glad no one meta-gamed the Coulson jab, but am also glad that's out there now, so they may start trying to find out about it.  On the show, there was about 6 months between season 1 and season 2, and I'm picturing most of this team's adventures are probably happening in that six months.

Lacey and Flynn were brought over from our Camp Grizzly game, to fulfill a promise to one of the players, nod to it being the Halloween session, and tweak the GM from that game.  Watching the reactions to them (and the distrust) was pretty fun and should be good again this week.

It'll be nice to get Savage and Gott back this week and that should help balance out against what I have coming.

Related Session

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10/29/2014

Fate of SHIELD: Episode 3 - Murderworld

Previously on Fate of SHIELD: Wendigo was brought down by the team, but the cannibal spirit possessed Richards!  They got help from a shaman named Michael Twoyoungmen and Richards managed to create a device to suppress Wendigo.

The team managed to convince Dr. Twoyoungmen to let Richards attempt to keep the Wendigo under control, but only if Savage was taught how to do the ritual to re-entrap the spirit should things go wrong.  Savage and Gott also agreed to escort the shaman to his department's rendezvous site, where he'd give them the repaired totem and begin work on a second one, so that one could be given to HYDRA as a decoy.

The other members of the team identified a stolen shipment of dendrotoxin and located the warehouse with Zorya's help.  They landed their quinjet about 30 minutes from the warehouse in northern Washington, and rode in on motorcycles.  The thieves had made a mistake in letting their van get caught on camera and then leaving it parked outside the warehouse.

When they arrived, they found the warehouses in the area mostly abandoned and the target warehouse looked mostly so, aside from the suspect van.  The team first checked the adjacent warehouse to their target, because they were nearly identical.  They found a mostly square building with empty floors and used the roof to scout the roof across the street.  Richards hacked into the security systems of the target building and the team couldn't find any evidence of guards.

Richards stayed on the abandoned roof, ready to cause a distraction, while Stalson and Rennaker moved into the target building.  They split up and found mostly nothing.  They were investigating the offices on the third floor of the building when sudden static burst over the comms and Richards went silent.  Rennaker and Stalson rushed to help them, but as they neared the door, a blue mist enveloped them and they were knocked unconscious.

The three members of the team awoke at once in a featureless, small, white room with no apparent doors.  A stereotypically geeky voice mocked them from somewhere unseen, introducing their kidnapper as first Webber Torque (whom none of the team recognized) and then as his name within underground circles, Arcade!  Richards recognized that name.  Stalson mocked Arcade, who explained he'd been hired to kill whomever came after the dendrotoxin.  When Stalson called that stupid, Arcade further explained that his employers were expecting Agent Coulson, whom Arcade claimed was not dead.  Stalson retorted that Arcade was misinformed and Arcade told the team he'd been bored by them and started the ceiling descending towards them.

The team worked frantically, but couldn't find a way out.  The ceiling reached them and dropped softly as a tarp, with the walls also falling away suddenly.  The team cut their way out and found themselves in a vast woods.  They were immediately suspicious and Stalson fired a round at the sky, trying to ping the roof.  Nothing came of it, so as Rennaker and Richards searched the area and assessed that Richards only had about an hour left of his Icer injection to control the Wendigo.

Stalson spotted a cabin off to the team's east, so they began to move towards it.  As they moved, Richards saw something tracking after them.  The headed towards the mysterious figure.  They cornered it and found...  A large man, carrying a machete, and wearing a goalie mask.  It was, from all appearances, Jason, and he lashed out at Richards.  Stalson and Rennaker tried to intervene, but  Jason ignored them and focused on Richards, who had turned and begun running back to the cabin.  One of Rennaker's shots rang true, though, and tore into Jason's scalp, exposing a metal skull.  Arcade was employing a robot of the horror movie icon.

Richards made good time away from Jason and reached the cabin mostly in the clear.  He ducked inside and spotted a figure laying on the bed.  Back in the woods, Stalson tried to hold Jason back, but was thrown aside.  Rennaker stayed focused on her shooting, putting more bullets into Jason, to light effect.

Richards locked the cabin door and then crept to the bed and pulled back the covers to reveal a teenage girl of a bookish sort, wearing a man's leather jacket and tied down despite being unconscious.  Richards started freeing her just as Jason reached the cabin and started banging on the door.  Stalson moved in and swept the robot killer's legs out from under it, dropping it to the ground.  Unfortunately, that made Rennaker miss her shot on the killer.

Inside, with the girl put safely in a corner, Richards set a booby trap in front of the door, with water and electrical wires  He unlocked the door and slunk back.  Unfortunately for him, another figure, with long knives for fingers, appeared at the back door of the cabin.  Arcade's version of Freddy keyed on Richards, who began to fire rounds at him.

Stalson pushed Jason through the door, leaving him in the booby trap Richards had set.  The robot slowed for a moment and then focused on Stalson.  In the moment of opening, Rennaker shot Jason's right eye out, shorting out the robot's sensors and further slowing it.  Freddy retreated over the roof of the cabin, but Stalson managed to catch him and pin the robot down beneath the deactivated Jason.  With Freddy unable to avoid their fire, the team took him down easily.

They woke the girl, who questioned them as to her whereabouts and eventually introduced herself as Lacey.  She explained that she didn't know how she'd gotten there, and was awfully accusatory once she discovered the team was SHIELD.  Rennaker took a serious dislike to the girl, but restrained herself.  Lacey, for her part, didn't like Richards very much, calling him creepy.  The team checked her quickly, determining that she was a real person, not anther of Arcade's robots.  Richards quickly stripped the power cores from Freddy and Jason, reasoning that they might be useful at some point, and their removal would keep the robots deactivated.

From in the cabin, the team could see a lake down a hill.  Stalson quoted game theory, saying he was certain it was where Arcade wanted them to go next.  They moved quickly down the hill.  It quickly became apparent that distances weren't taking the length of time to travel that they should.  They determined that Arcade had them in some sort of complex simulation.  Richard suggested he could build a small EMP from the power cores and set to work near the beach of the lake.  The team could a small boat out in the waters, but ignored it for the moment.

Arcade broke in to mock the team again, before sending out a new threat in the form of a bear-masked Jason clone called Otis.  The figure lumbered down the hill as Richards scrambled to make the EMP and Rennaker and Stalson prepared their defense.

Unfortunately, the situation changed quickly as a long tendril grabbed Rennaker's ankle and began dragging her toward the water.  Stalson couldn't take the chance to let Otis reach Richards, and charged the murderer.  Lacey stole Richard's gun, which frightened the scientist for a moment, until she fired wild shots in the direction of the killer robot engaged with Stalson.  Richards, for his part, was running out of time, with only a few minutes left before the Icer would wear off and Wendigo would be free.  Arcade taunted that he couldn't wait to see what would happen when Richards' timer ran out.

Rennaker wrestled with the Kraken pulling her into the water, repeatedly freeing herself and being re-grasped.  Eventually, though, she got free long enough to turn and shoot, hitting the Kraken square in it's eye.  A moment later, Richards completed the EMP and slammed a hand down on the button, rushing to dive into the water.  The device went off, shutting down the robots and saving the team.  Richards' Icer device was still active, but he was almost out of time, with only 3 minutes left on it.

Grabbing Lacey, Stalson and Rennaker sprinted back to the cabin.  Richards swam towards the canoe out in the lake.

At the cabin, Lacey discovered something banging against her in the chest pocket of her leather jacket.  It turned out to be a single Icer round, which Stalson took from her.  The two SHIELD agents shared a suspicious look at the girl.  Stalson started covering himself in lubricant from the dead robots, hoping it would confuse Wendigo.

On the lake, Richards found a teenage boy in the boat.  Cursing the luck, Richard started back to shore, but only just made it before the Wendigo spirit was free, roaring rage into the night.

Stalson charged down the hill, with Wendigo keyed on him.  They came together and Wendigo tried several times to chomp Stalson, and very nearly killed him by slamming him into a tree.  Stalson managed to ride Wendigo's arm for just long enough to insert the new Icer round and hit the manual injection button.  Wendigo screamed as it was slammed back into Richards' subconscious.  Soon, the heavily bleeding Stalson was laying on the ground next to the heavily naked Richards.

From above, Arcade complained about his cameras being disabled, meaning he'd missed all of the Wendigo action.  Rennaker, followed shortly after by Lacey, arrived and administered first aid to Stalson.  The team got the boat pulled in and discovered that the person in it was Lacey's boyfriend, Flynn.  After a few barbs from Flynn and a shirt wrapped around unclothed Richards, the team retreated to the cabin to regroup.  And it turned out Flynn had yet another Icer round on him...

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